Anton R's profile

Static work (3D): Makeshift shield

[Makeshift shield]
 
Commissioned prop for customer to be used in Unreal Engine 5.

Modeling & UV mapping was done using Maya. Materials were created with Substance Designer. Application of materials and further detailing were done using Substance Painter for unique bakes. Rendering done with Arnold.

Feedback is always welcome!
 
Shading
Wireframe
Textures
Static work (3D): Makeshift shield
Published:

Static work (3D): Makeshift shield

Published: